A downloadable game for Windows

*.·:·.✧Made for RPG Maker Horror Game Jam #1 by Beregon✧.·:·.*

See You Next Christmas is a puzzle horror game made using RPG MAKER MV.

To get the best experience out of the game we recommend the player to use headphones.

This game features flashing lights during some events, hence might not be suitable for people suffering from epilepsy. 

The game isn't suited for people with a nervous disposition, since although it does not portray any on-screen gore, the game has some disturbing sound effects. 

*.·:·.✧Premise✧.·:·.*

Nathaniel wakes up in his room on a cold winter day, only to find his older brother missing. The only clue he has is an advent calendar. Hoping that it'll reveal his brother's location, Nathaniel goes on a quest to open every door in the calendar. This however will not be as easy as he thought - he'll need to solve multiple puzzles, all while being haunted by monsters that suddenly infested his house. 

*.·:·.✧Features✧.·:·.*

Around an hour of playtime

A Christmas themed linear story with one ending

Original artwork

 Original soundtrack

 An extensive map

 Multiple puzzles

 You can pet the dog

*.·:·.✧Controls✧.·:·.*

Movement [↑][↓][←][→]

Action [Z] / [Enter] / [Space]

Cancel [X] / [Esc]

Menu [X] / [Esc]

Dash [Shift]

Full Screen [F4]

*.·:·.✧Credits✧.·:·.*

❆ Story

Maggipol

bubbaze

Arekusanda54

yuslesse

❄ Programming

yuslesse

❆ Art

bubbaze

Arekusanda54

❄ Music

Maggipol

QA

Akaster

Yuhan

Xunek

Yuru

Wojciech "Hołk" Keler

Sowa

Sara

Felix

Full credits in game

Download

Download
See You Next Christmas 409 MB

Install instructions

1.  Download See You Next Christmas by clicking the link.

2. Unpack the zip file.

3. Open the See You Next Christmas folder, which contains the list of credits and the game folder.

4. Open the game folder.

5. Run See You Next Christmas.exe

6. Enjoy!

Comments

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This was fun! I liked the main character, he was sweet and believable. I liked the slow unfurling of the story, it doesn't beat you over the head with it but it also doesn't show its cards right away. Very well balanced there. Similar to Oxymoron I got a sound error, I didn't realize that one door was the cause, good catch on their part there. But redownloading the game did the trick and it didn't pop up again. I also agree I wish there were visual indicators on the doors, but also it felt a part of the challenge to remember where everything was in this sprawling house. Very thematic, fun and a cool twist! Good job! 

Hi, BroodyGaming!

Yuslesse here - thank you for trying out our game!

I'm glad you managed to fix the error and I deeply apologize for its existence. I was supposed to check it earlier, but I ran into some personal problems. I'm pretty sure I know what causes this issue so I'll try my best to fix it. 

I'm glad you enjoyed playing our game and thank you for giving us some constructive criticism. 

As for me I can't wait till I'll have some time to check out your game, since its description is quite intriguing!

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A good game though I might have admit the wolf parts annoyed me more than it should. At the end of the game, I just only remember Nathaniel haha. Probably a good thing!~

(a little note for those reading this all my streams are marked 18+ due to my audience so it's best to avoid watching the vods if under 18.)

LINK (should be somewhere around the 40+ minute mark) : https://www.twitch.tv/videos/2029967506

The YT version will probably be up at some point if YT isn't wack.

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that was great!!

what a polished, well-designed and atmospheric game! it's really clear a lot of thought went into this; the level design is really good, the story is intriguing and confusing (in a good way), the main character feels fleshed out and acts like a real person would... it was all so good!

my favorite part was the atmosphere of the mansion. i'm not sure what was programmed by whom, or what was a plugin, but the combination of details like the quiet but noticeable footsteps, the unique and smooth camera pan, the erratic but focused movements of the monsters... that, and the size and design make the mansion feel so empty and menacing. the puzzles were also really well made! they all had pretty understandable clues and none of them made me feel like i had to scour every room or interact with every tile or something like that (my favorite puzzle was definitely the kitchen bit, i mean HOLY CRAP how do you even program that, it was so cool-).

if i had to nitpick anything, the music can get a bit repetitive and i would've liked a couple more quiet moments (like the one where you get out of your room for the first time). also while the mansion ends up being pretty intuitive and i can recall more or less which room is which, it's a bit hard to remember on a first playthrough and it could've done with visual cues outside the doors or something like that. also this isn't a deal breaker or anything, but i got this bug where on my first interaction with the father's door (when you can't open it yet), a sound loading error kept appearing and made it pretty much impossible to keep playing. it's not horrible since i just loaded a previous save, and by the time you can open the door the error doesn't show up, but i thought you'd like to know.

lastly, i'll talk about the story. it was pretty intriguing all the way through, and it made me really want to know what happened to the family and the mansion. there's really subtle but great details all over the place that hint to the ending. and about that ending... i won't spoil it if anyone's reading this and wants to play the game, but wow that was so sad and so hopeful at the same time... a great bittersweet note to end a great game.

(+1)

Dear oxymoron,

Hi, yuslesse here! Thank you so much for playing our game and leaving such a detailed review!

I'm extremely grateful that you enjoyed both the story and the gameplay. It was our first time working on a project of such scale, so we definitely wanted to prove ourselves - your review definitely shows it was worth it! 

I'm personally honoured for your praise about the programming, but I can assure you that if you saw my work at the beginning... You wouldn't be impressed haha. Still, I must admit that thanks to this game jam I learned A LOT of new things. 

Huge thanks for telling us what you'd change - it was very informational and we'll definitely keep it in mind! As for the error - I'll have to check what's wrong with the door when I'll have some free time. Thank you so much for the info!

Your kind words warmed my heart (which is exactly what I needed on a winter night). Thank you for checking our game!

PS. Maggipol checked out your game "Next Year It Will Be Better" and they really enjoyed it! 

i'm glad you learned from working on this jam, and you all should be proud cause you definitely proved yourselves!

also wow thank you, i'm glad to hear they liked it! :D